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Summary
Summary
The Instant New York Times Bestseller--Featuring a Foreword by Joss Whedon
"Felicia Day is a lot of fun, and so is her book." --George R. R. Martin
From online entertainment pioneer, actress, and "queen of the geeks" Felicia Day, You're Never Weird on the Internet (Almost) is a "relentlessly funny and surprisingly inspirational" (Forbes.com), memoir about her unusual upbringing, her rise to internet stardom, and embracing her weirdness to find her place in the world.
When Felicia Day was a girl, all she wanted was to connect with other kids (desperately). Growing up in the Deep South, where she was "home-schooled for hippie reasons," she looked online to find her tribe. The internet was in its infancy and she became an early adopter at every stage of its growth--finding joy and unlikely friendships in the emerging digital world. Her relative isolation meant that she could pursue passions like gaming, calculus, and 1930's detective novels without shame. Because she had no idea how "uncool" she really was.
But if it hadn't been for her strange background-- the awkwardness continued when she started college at sixteen, with Mom driving her to campus every day--she might never have had the naive confidence to forge her own path. Like when she graduated as valedictorian with a math degree and then headed to Hollywood to pursue a career in acting despite having zero contacts. Or when she tired of being typecast as the crazy cat-lady secretary and decided to create her own web series before people in show business understood that online video could be more than just cats chasing laser pointers.
Felicia's rags-to-riches rise to internet fame launched her career as one of the most influential creators in new media. Ever candid, she opens up about the rough patches along the way, recounting battles with writer's block, a full-blown gaming addiction, severe anxiety and depression--and how she reinvented herself when overachieving became overwhelming.
Showcasing Felicia's "engaging and often hilarious voice" ( USA TODAY ), You're Never Weird on the Internet (Almost) is proof that everyone should celebrate what makes them different and be brave enough to share it with the world, because anything is possible now--even for a digital misfit.
Author Notes
Felicia Day is a professional actress who has appeared in numerous mainstream television shows and films. She has had a recurring on the CW show "Supernatural" the SyFy series "Eureka".
Felicia is best known for her work in the web video world, behind and in front of the camera. She co-starred in Joss Whedon's Internet musical "Dr. Horrible's Sing-Along Blog," which was ranked in the "Top 10 Best TV of 2008" by Time Magazine, Entertainment Weekly and People Magazine and won an Emmy in 2009. She also created and stars in the hit web series "The Guild". "The Guild" has won numerous awards for web video excellence. Felicia has expanded the brand into numerous merchandizing opportunities, including a hit comic book series with Dark Horse Comics.
Felicia Day's production company Knights of Good produced the innovative web series "Dragon Age" in conjunction with EA/Bioware in 2011 and in 2012 she launched a funded YouTube channel called Geek & Sundry. Since launching in April 2012, the channel has garnered over one million subscribers and over 200 million views. In 2014, the company was sold to Legendary Entertainment.
Felicia Day is the author of You're Never Weird on the Internet (Almost) (Touchstone August 2015), which became an immediate New York Times bestseller.
(Bowker Author Biography)
Reviews (4)
School Library Journal Review
Day details her unorthodox upbringing and how she used her obsession with online gaming to develop the groundbreaking web series The Guild. Digital natives will relish what is essentially a history lesson about the early days of the Internet as they know it and take heart as the nerdy Day finds her tribe and taps into her passion for storytelling. © Copyright 2016. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Kirkus Review
Actress Day, best known for her "geek goddess" roles in such nerd-culture touchstones as the Web series The Guild and various Joss Whedon projects, recounts her unusual upbringing and the neuroses-strewn path that led to her obsessions with fantasy, science fiction, gaming, and online communities. Diffidently home schooled by an eccentric, indulgent mother, the author and her brother were largely left to pursue their particular passions in an environment of social isolation. Day responded by immersing herself in the imaginative worlds of escapist genre fiction and video games, forging communities of like-minded introverts over the nascent World Wide Webwhen she was not busy excelling at advanced mathematics and the violin, achievements that would land her in college at an age years younger than her peers, further exacerbating her social awkwardness. Day writes charmingly of her cluelessness and determination throughout her career, but there is a dark undercurrent to her drive to succeed, no matter how arbitrary the reward. From "leveling up" in an online game to maintaining a perfect (and perfectly useless, post-graduation) GPA, Day has always pursued her goals with a manic focus seemingly driven entirely by fear and panicky self-doubt. This compulsive nature led to addiction problems, interpersonal chaos, and extended periods of depression. The author's feelings about her prominent role in the misogyny-drenched "Gamergate" scandal, which she reveals here with raw anger and hurt simmering beneath her breezy, kooky gal patter, suggest a painful ambivalence about the costs and rewards of the indoor, fantastical, virtual lifea fascinating thread that is too glancingly addressed throughout the book. Day is delightfully good company and has an interesting story to tell, but a richer work would have made more room for a consideration of the darker aspects of geek culture. Copyright Kirkus Reviews, used with permission.
Booklist Review
It may take readers time to acclimate to Day's particular joie de vivre, often expressed in all-caps, italics, underlinings, and so forth and accompanied by lots of sometimes raggedy computer-aided photos, diary pages, screen-shots, and more. But truly, she has done a lot in her life, getting in way early on the computer, the Internet, social networking, and especially, video games, in particular, World of Warcraft. And because Day's to-do list seems to never end, she moves from a basically home-schooled child to a straight-A, violin-math major to a stint in Hollywood (mostly commercials) to her own YouTube show, The Guild, about something near and dear to her heart video-gamers to her current work developing web and TV content as CCO of Geek & Sundry. Day's voice is endlessly energetic, often funny, and sometimes crude, and she never lets up. Day notes, in a rare moment of understatement, This isn't a typical lady memoir. Untypical, too, but much appreciated are Day's admissions of difficult times and how to overcome them. A super (and superquirky) memoir.--Kinney, Eloise Copyright 2015 Booklist
Library Journal Review
Geek icon Day's memoir tells the story of her oddball homeschool education and how she found her tribe online in the early days of the Internet. Her idiosyncratic early life led her to take risks and push herself through a grueling college degree, to a risky acting career, and eventually to launch her self-produced hit online video series The Guild as well as the Geek and Sundry network. Funny and fun throughout, Day takes the reader to some unexpectedly dark places, through video game addiction, depression, Gamergate threats, and dealing with stalkers, but keeps her sense of humor and optimism. Day's narration (with an introduction written and read by Joss Whedon) is engaging and heartfelt. -Verdict Recommended for fans of the author's video and TV work and readers interested in independent Internet media. ["Day's writing is warm and charming. Fans of her work will gobble this up, but anyone who has ever despaired of finding their passions would benefit from a read as well": LJ memoir column 6/18/15 review of the Touchstone hc; ow.ly/RHI4E.]-Jason Puckett, Georgia State Univ. Lib., Atlanta © Copyright 2015. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Table of Contents
Foreword | p. ix |
Introduction | p. 1 |
1 Why I'm Weird | p. 13 |
2 What Avatar Should I Be? | p. 33 |
3 Jail Bait | p. 57 |
4 Hollywood: Not a Meritocracy? | p. 81 |
5 Quirky Addiction = Still an Addiction | p. 105 |
6 The Guild: A Ruthless Beginning | p. 125 |
7 Web Series: A DIY Journey | p. 145 |
8 We Made Something! #lookit | p. 169 |
9 Convention Fevah | p. 193 |
10 The Deletion of Myself | p. 213 |
11 #GamerGate and Meeeeee! | p. 233 |
12 It's Been Real | p. 253 |
Thanks, Guys! | p. 259 |