BIBLIOGRAPHY |
Includes bibliographical references and index. |
Contents |
Music and concerts -- Television trends -- Movies and videos -- High tech toys and games -- Museums and theme parks. |
Summary |
Major innovations are around the corner that will transform the entertainment experience from one of observation to one of full immersion of the senses. Researchers are rushing to developing the next generation of theme parks, ultra high definition movies, virtual reality toys and video games, and augmented reality displays which will revolutionize what people see, hear, and feel. |
Audience |
Age 9-12. |
Other edition |
Online version: Kallen, Stuart A., 1955- author. Cutting edge entertainment technology San Diego, CA : ReferencePoint Press, Inc., [2017] 9781682820414 |
Subject |
Amusements -- Technological innovations -- Juvenile literature.
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Series |
Cutting edge technology
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ISBN |
9781682820407
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1682820408
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