Syndetics cover image
Image from Syndetics

The adventures of John Blake : Mystery of the ghost ship / Philip Pullman ; illustrated by Fred Fordham.

By: Pullman, Philip, 1946- [author.].
Contributor(s): Fordham, Fred, 1985- [illustrator.].
Material type: TextTextSeries: Adventures of John Blake: Publisher: Oxford : Graphix, [2017]Copyright date: ©2017Edition: First edition.Description: 159 pages : chiefly color illustrations ; 25 cm.Content type: text | still image Media type: unmediated Carrier type: volumeISBN: 1338149121; 9781338149128; 9781338149111; 1338149113.Other title: Mystery of the ghost ship.Subject(s): Time travel -- Comic books, strips, etc | Adventure and adventurers -- Comic books, strips, etc | Time travel -- Fiction | Science fiction | Adventure and adventurers -- Fiction | Graphic novels | Adventure and adventurers | Time travel | JUVENILE FICTION / Action & Adventure | JUVENILE FICTION / Comics & Graphic Novels | JUVENILE FICTION / Science FictionGenre/Form: Young adult fiction. | Graphic novels. | Time-travel fiction. | Science fiction. | Graphic novels. | Comic books, strips, etc. | Fiction. | Graphic novels. | Time-travel fiction. | Young adult works.Summary: John Blake and his mysterious ship are doomed to sail between centuries and when he meets a shipwrecked girl named Serena he promises to help get her back to her time, but first they must stop the sinister and powerful Dahlberg Corporation.
Tags from this library: No tags from this library for this title. Log in to add tags.
Fiction notes: Click to open in new window
Holdings
Item type Current library Collection Shelving location Call number Status Date due Barcode Item holds
Book Book Bellmawr Graphic Novel Children GRAPHIC NOVEL J Adv (Browse shelf(Opens below)) Available 05000008770807
Book Book Ferry Ave. Graphic Novel Children GRAPHIC NOVEL J Adv (Browse shelf(Opens below)) Available 05000008338605
Book Book Haddon Twp. Graphic Novel Children GRAPHIC NOVEL J Adv (Browse shelf(Opens below)) Available 05000008770914
Book Book Merchantville Graphic Novel Children GRAPHIC NOVEL J Adv (Browse shelf(Opens below)) Available 05000008336674
Total holds: 0

Enhanced descriptions from Syndetics:

An unforgettable graphic novel of time travel and adventure on the high seas from Philip Pullman, whose forthcoming sequel to His Dark Materials, The Book of Dust , publishes Fall 2017!Trapped in the mists of time by a terrible research experiment gone wrong, John Blake and his mysterious ship are doomed to sail between the centuries, searching for a way home. In the ocean of the modern day, John rescues a shipwrecked young girl his own age, Serena, and promises to help. But returning Serena to her own time means traveling to the one place where the ship is in most danger of destruction. The all-powerful Dahlberg Corporation has an ambitious leader with plans far greater and more terrible than anyone has realized, and he is hot on their trail. For only John, Serena, and the crew know Dahlberg's true intentions, and only they have the power to stop him from bending the world to his will . . .

Chiefly illustrations.

John Blake and his mysterious ship are doomed to sail between centuries and when he meets a shipwrecked girl named Serena he promises to help get her back to her time, but first they must stop the sinister and powerful Dahlberg Corporation.

Reviews provided by Syndetics

Publishers Weekly Review

Washed overboard when a storm hits her family's sailboat, young Serena Henderson is saved by John Blake, a mysterious teenager aboard a time-traveling ghost ship called the Mary Alice. Elsewhere, investigator Danielle Quayle and British navy commander Roger Blake seek to learn more about John and the strange timepiece he carries; a tech billionaire, Carlos Dahlberg, is also after John-with darker intentions. Once John reveals to Serena the secret that he knows will bring the billionaire down, the story shifts into high gear. Outside of some well-timed assistance from Serena, it's the men who get to have most of the fun in action scenes ranging from hand-to-hand combat to the dramatic disarming of a giant missile. The graphic novel format lets Pullman's (the His Dark Materials series) dialogue shine, and Fordham's lucid panels are strong, legible, and charged with energy. Originally published serially by the Phoenix in the U.K., the adventure reads like a tautly paced film script. While the story isn't as wildly imaginative as some of Pullman's previous work, it will undoubtedly hold readers' attention. Ages 8-12. (May) © Copyright PWxyz, LLC. All rights reserved.

School Library Journal Review

Gr 8 Up-When Harvard student Danielle succeeds in tracking the legendary Mary Alice, a pirate ship that disappears and reappears across time, she becomes drawn into a conspiracy headed by the menacing Dahlberg Corporation. The Dahlbergs are after the secrets of the Mary Alice, and only Royal Navy agent Roger Blake opposes them. Drawn into this web of intrigue is Serena, an Australian teenager who is swept off her parents' yacht and rescued by the Mary Alice crew. Serena learns of the mysterious vessel's ability to travel across time as well as the nature of its ragtag crew. While Roger Blake and Danielle race to find the ship before the Dahlbergs can, Serena unravels the true mystery aboard the Mary Alice: a teenage boy named John Blake. This is Pullman's first original graphic novel, and fans of "His Dark Materials" will recognize such plot elements as the use of futuristic gadgets and the role of father figures. Fordham's paneling and artwork initially read like storyboards, with a static appearance that relaxes as the fairly complex narrative progresses. The various plot threads coalesce into a powerful tale, with the artwork creating a soaring, cinematic feel. VERDICT A modern seafaring epic, highly recommended for all Pullman and fantasy fans and more than worthy of its author's oeuvre.-Matisse Mozer, Los Angeles Public Library © Copyright 2017. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Booklist Review

*Starred Review* Like Pullman's indelible Lyra, Christina Henderson is a girl who finds herself yanked out of her accustomed world. Rescued from drowning by the time-traveling ghost ship, Mary Alice, she makes the acquaintance of young John Blake, swept up by the currents of time when he was an unintentional participant in a secret, ocean-based experiment conducted by none other than Albert Einstein. The ship is pursued in the present by a British secret agent, a female maritime expert, and the CEO of the sinister Dahlberg Corporation, all of whom have meaningful connections to the ship. With obvious affection for Tintin, Pullman threads this complicated skein of plot with customary measures of awe and menace, and for an esteemed man of letters on his first expedition into the graphic novel format, he proves an expert visual storyteller. Fordham animates with characters who have the detail and agility of a Studio Ghibli cast. He shows particular flair for silent passages, evidencing as much gusto in nimble fight scenes and breathless chase sequences as in a meaningful glare and capturing the vastness of the sea as it swallows a young girl. Those eager for the release of Pullman's new His Dark Materials book this fall will be delighted to bide their time with this. HIGH-DEMAND BACKSTORY: Anything new from Pullman is big news, and his first original graphic novel won't disappoint.--Karp, Jesse Copyright 2017 Booklist

Horn Book Review

Pullmans first original graphic novel is a smorgasbord thriller containing a little bit of everything--including espionage, time travel, bloodthirsty pirates, high-tech gadgets, and substantial explosions. Several intersecting story lines and a large cast of characters swirl around the mysterious teenager John Blake and his time-hopping ship the Mary Alice. Multiple tangential players--a determined maritime agent, a formidable British spy, and an evil billionaire inventor--all with their own agendas, work with and against one another as they pursue John and the Mary Alice. A narrative of corporate greed, murder, and collusion quickly develops after John and his crew rescue the shipwrecked Serena, a modern-day teenager traveling the seas with her family, and attempt to get her back to the present day. Cinematic illustrations, along with a strong sense of atmosphere and liberal deployment of panels per page, carry much of the storytelling. A few exceptional visual moments--a jarringly vertical panel of Serena sinking into the depths of the ocean and a nearly all-white double-page spread depicting Johns first time-travel experience--are a relief from the persistent mannequin-esque appearance of the characters. While many pieces of the story have a tendency to fall into place too easily, readers searching for a rollicking adventure comic will be thoroughly satisfied. patrick gall (c) Copyright 2017. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Kirkus Book Review

Purloined technology, time travelers, ghost ships, and deception converge in this graphic page-turner. In a world not too unlike our own, most everyone is connected by Apparators, smartphonelike devices that can also project images, created by technology mogul Carlos Dahlberg. A member of the crew on the ghost ship Mary Alice, white time traveler John Blake is doomed to ride in and out of different time periods after an accident suffered during an experiment conducted by his scientist father. Young Blake knows Dahlberg's darkest secret and has the evidence and desire to expose him. Serena Anderson, a white Australian teenager lost at sea, Danielle Quayle Reid, a black Harvard Law graduate, and Roger Blake, a white commander in the Royal Navy, all become caught up in Dahlberg and Blake's tangled web. High-adrenaline chases, blazing explosions, and gunfights abound as they come to discover their shocking connections. Will they be able to stop Dahlberg before his nefarious plans come to fruition? Pullman has created an intricate blend of science fiction and adventure, skillfully weaving together many disparate elements into a cohesive and exciting tale. Fordham's art, although realistic and spare, is cinematic in scope, imbuing this with all the momentum of a Hollywood blockbuster. Some of the finer plot details have a tendency to be quickly glossed over, but expect readers to be too caught up in this whirlwind ride to care. A richly imagined high-octane thriller. (Science fiction/adventure. 13-adult) Copyright Kirkus Reviews, used with permission.

Powered by Koha