9780316471497 |
0316471496 |
Available:*
Library | Material Type | Call Number | Shelf Location | Status | Item Holds |
---|---|---|---|---|---|
Searching... Monument Library | Children's Book | MORG | Children's-J-Fiction | Searching... Unknown | Searching... Unavailable |
Searching... Rockrimmon Library | Children's Book | MORG | Children's-J-Fiction | Searching... Unknown | Searching... Unavailable |
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Summary
Summary
Brimming with mystery and treasure, this action-packed tale sends a boy in need of luck and girl in need of a friend on an adventure that will change their lives forever.
Meet George, the third Lord of Devonshire and the unluckiest boy in London. Why is George so unlucky? First, he's an orphan. Second, unless he sells everything, he's about to lose his house. So when his family's last heirloom, a priceless map to the Star of Victory (a unique gem said to bring its owner success in any battle) is stolen by a nefarious group of criminals, George knows that there is no one less lucky--or more alone--than he is.
That is until Ada Byron, the future Countess of Lovelace, bursts into his life. She promises to help George recover his family legacy, and is determined to find her own father along the way--all in a flying machine she built herself. Joined by a mischievous orangutan and the long-lost son of an infamous pirate, Ada and George take off on a cross-continent journey through the skies that will change their lives, and perhaps the world, forever.
Author Notes
A.M. Morgen comes from a long line of engineers and researchers but chose to pursue literature over the laboratory. She has a degree in English and works as an editor and writer. In her spare time, A.M. enjoys taking walks in the forest, trying out new hobbies (then abandoning them), and complaining about her mean cat. Despite what you may think, A.M. is not a morning person.
Reviews (2)
School Library Journal Review
Gr 3-6-Due to a series of extraordinarily unfortunate events (his mother died giving birth to him and his father died roller skating out an upstairs window), 12-year-old George, the third Lord Devonshire, is alone in the world, save for his trusty manservant Frobisher. The pair is scraping by, selling everything left in the family home. Young George has resigned himself to selling his prized possession: his grandfather's map to the Star of Victory, when it is stolen by a mechanical bird. Leaving his house for the first time in two years to pursue the bird, he meets young Ada Byron, intrepid scientist, inventor, and explorer. Ada informs George of a mysterious group, called the Organization, seeking to locate the Star of Victory. She convinces timid George that they need to decipher the map and locate the Star, and the pair, accompanied by Oscar, the son of a pirate, and Ruthie the orangutan, take off in Ada's flying machine. The disparate team moves from London to France, Geneva, and Venice (where they drop in on Charles Darwin) on the trail of the nefarious Organization. But George begins to suspect that Ada may have her own agenda. This raucous adventure keeps a frenetic pace as young George, whose father called him spineless, attempts to justify Ada's faith in him, while Ada secretively battles her own demons. Eventually, both Ada and George find strength through their friendship. VERDICT This lively adventure imagines Ada Byron Lovelace, the notable scientist, as a dauntless young girl. A great inclusion in STEM-focused fiction collections.-Nancy Nadig, Penn Manor School District, Lancaster, PA © Copyright 2018. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Booklist Review
After a string of misfortunes, humorless young George is utterly convinced he's cursed with bad luck, and to stave off his inevitable demise, he's stayed inside his quickly crumbling home for several years, with only his manservant, Frobisher, for company. That all changes when Frobisher gets kidnapped, and George enlists the help of the brilliant, irascible young inventor across the street, young Ada Byron. Armed with George's heirloom treasure map, Ada's homemade bird-shaped plane, and the assistance of their friends Oscar (a painter) and Ruthie (an orangutan), the ragtag group of kids hunts down a valuable jewel. But Ada's secretive behavior rankles worrywart George, and soon fractures grow among their team. Morgen pulls off some handy misdirection in her fast-paced debut, and the combination of comical antics, miraculous machines, and a historical setting adds to the appeal. While she certainly takes liberties with Ada's character, Morgen's emphasis on such a savvy, capable girl engineer will please many readers. A closing note about the real Ada Byron makes this even better for STEM tie-ins, too.--Hunter, Sarah Copyright 2018 Booklist